Challenging Visual Interfaces
Headset questions our use of visual interfaces. Whereas most of our wearables focus on larger or smaller screens, this headset proposes a head movement and sound interaction. Key insights from observations suggested that while in public using headphones would stop people from interacting. By developing a headset based on bone conducting technology, the users could conceal their device, making human-human interactions and machine-human interactions simultaneously. To make the engagement with the headset even more ubiquitous, a 3D Gesture menu was created through physical-prototyping and experimentation during interviews. The shape of the object was designed by collecting the shapes generated by different users. This was reflected on the choice of materials, using a polymer that softens at low temperatures allowing users to customize the device to their ear shape. Using the device, users can communicate through blue-tooth with their phone,freeing the vision, ears and hands for other tasks.
The Headset creates a seamless interface fully integrated with our everyday life.
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My practice combines the study of human centred design applied to interaction, experience and industrial design to deliver truly groundbreaking solutions.